Pick a token to make it your champion — free, no bet, no wallet needed to watch. While it is alive you can steer it: THRUST to speed up along your current path, SHOVE to push the nearest rival inward, ANCHOR to kill your momentum and hold gravity at quarter strength for 2.5s. Six free uses a round; cooldowns are the real limit. If your champion finishes in the last 3 standing, claim 100 APEX on Arc — burned on X1, minted straight to your address, paid by the city.
Finishing well earns Power Points (18 for the win, 8 for the top quarter, 3 for the top half, +1 per backer), and points make a token bigger, faster and harder to pull in. Tiers are graded against the rest of the field:
Tokens launched on the APEX Token Machine are entered automatically. Any other token can be entered by paying the listing fee — see /api/arena/v1/enter.
Abilities only affect the champion you backed — nobody can steer someone else's token. THRUST fires you along the way you are already moving, so line yourself up first: thrusting while you fall inward commits you to the fall. The free uses are all there is — boosts cannot be bought, at any price.
Since 18 September 2026 no bet can be placed by anyone and no APEX is accepted. The arena is free: the game, the champion you pick and the boosts each round all cost nothing. Credits from the betting era are honoured in full and the Cash Out button turns them back into real APEX at any time, with no deadline.